Turing begone!
Turing begone!
I tried to keep Turing at bay during development of this game, prove me wrong !
- Place your characters on the board, and watch them poke & push their friends.
- Don't forget to press and hold the
button to resolve a turn.
- Buy your characters in the shop, but beware the rising costs of restocking it.
- Reach the required gold amount before the turns of the current round run out.
- Rotate your characters with the R key, but only when they're not being dragged (that sucks but hey! time was short)
Lessons learned:
- Scope was too big for me, there is much UI that would be helpful to the user, and critical gameplay functionalities that should be added. Music had to be done in a hurry, and it shows.
- Bevy Ui nodes suck BIG TIME
- Bevy jams should be 2 weeks. (see that point just over here, so much time lost to UI)
- Drawing is time consuming.
- I couldn't make bevy_common_assets work on the web ... had to hack something real fast before the deadline to replace it. Am I alone in this ?
code : https://github.com/cark/bj6
Updated | 19 days ago |
Published | 28 days ago |
Status | In development |
Platforms | HTML5 |
Author | carkhy |
Genre | Puzzle |
Tags | Automation, bevy |
Comments
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very fun and addictive. So much you could do with more time :) I had a lot of fun exploring what each piece could do, having info on the move on screen while placing would be ideal, yet exploration is really important and part of a game's experience. Iteration is important when playing this type of game, so jumping in and out of the shop might have been better served always open as a side panel maybe... but these are things that happen is timeframes greater than a week. The music felt very right for some reason. Awesome work.
Thanks for your kind words, and the thoughtful feedback !
fun concept! i very much like what you did with the zoom/shake effect when activating a turn. i think it would be a great help if you could see the item descriptions if you highlight them after placement. bonus gold for distance covered might also be an interesting addition
Highlight help was one of those features that was scrapped for lack of time =(
I also wanted some "flying combat text" for gold and bonuses (also scrapped) for better readability.
Anyways! thanks for playing =)
Chaining the pushes is really fun, well done! Can I see my total score and the number of rounds?
Thanks for playing !
Number of rounds is visible to the top right. the arrow is for turns and the recycle icon thing is for rounds.
As for the total score, it's only total gold gained, and you only see it when losing.